﻿using ETModel;

namespace ETHotfix
{
    [Event(EventIdType.EnterMapFinish)]
    public class EnterMapFinish_RemoveLobbyUI : AEvent
    {
        public override void Run()
        {
            Game.Scene.GetComponent<UIComponent>().Remove(UIType.UILobby);
            //ETModel.Game.Scene.GetComponent<ResourcesComponent>().UnloadBundle(UIType.UILobby.StringToAB());
        }
    }
}
